Yesterday I was at Nipissing University (Brantford Campus) to present to teacher candidates who will be graduating in April. A great little setup there: a bunch of classroom teachers doing something different in their classrooms, sharing with the future of our profession. I felt fortunate to be a part of it.

I chose to present on both game-based learning and gamification. I know that these ideas can be considered outside-of-the-box, not your typical teaching strategies. And I know that these new teachers are trying to become comfortable with just getting through a teaching day, never mind asking them to consider trying something innovative. They are not at the point of taking risks in their profession, they are conservative and safe. I remember being there, treading water, not even thinking about rocking the boat.

So I went in with low expectations, not looking to convert anyone, but certainly hoping to plant some seeds of interest. The end result? Well, several audience members asked thoughtful and relevant questions about iPad configuration, purchasing apps and equity in technology. A few came up to me afterwards to ask about assessment and using games as reward for finishing early. ┬áMany were having fun playing the games on the iPads I had distributed (immerse them in the idea and they might think further about it’s application!).

And I had one teacher candidate who got it. She approached me after the presentation and was excited. She wished she had this when she was in school because there were math concepts she struggled with, and she thought that having more practice using games for engagement would have helped her tremendously. She said she would be contacting me in the future to learn more.

Does that make a successful presentation? You bet! I was thrilled to be able to affect others, for them to now at least consider that games and gamification can be useful in the classroom.

Here is the link to my Prezi.