While researching gamification and game-based learning this summer, I’m finding there is a spectrum of delivery methods. Some educators are using commercial software for language or math activities while others create a specific theme in their classroom in which the students participate to complete daily, weekly or monthly quests.
While sitting outside on my deck at 6:30 am to avoid the humidity of the day, I found a website that boasts a “plug and play” learning game with a poker chips structure. Apply the 11 steps to any subject, concept or social skill and then let the students do the learning. John Hardison explains the process and provides a number of examples on his site 11Steps to Gamify Your Next Lesson.
This is not a strategy with avatars or badges as I’ve enjoyed reading about in other articles, but an opportunity to use gamification in everything from teachable moments to higher order thinking concepts. You can follow the voting chips conversation on Twitter by commenting on #votingchips. Maybe I’ll see you there.