So we are just starting our second unit within the game-based learning/gamification project. The topic is brand new to us in grade 5 land due to curriculum changes here in Ontario: First Nations and Early Explorers in Canada (pre-1713). Here are some neat things that are happening, and some others that I hope will happen soon.
1. Finding the game. We spent hours looking for games that might be suitable for this topic. Of course, it’s such a specific point in history, it was a difficult task. Then we shifted our thinking away from the certain era and instead thought about what we wanted our students to learn. We wanted them to understand what it was like to explore and settle in a new environment. This made it much easier and we found a few games that could connect. Then Greg found it: New World Colony. If you’ve ever played the board game Settlers of Catan, it’s quite similar (even down to the hexagonal tiles).
2. Success with the game. Having students play New World Colony was great for our students. The game was one of our provocations for the unit’s start. As the title alludes, students are settlers in a new land where they need to compile resources, build settlements and battle to gain more land and resources. Students began to grasp the idea that early explorers in Canada had little and had to work very hard.
3. Student reflections. At the end of our last gbl-based unit, we had students reflect via blogging how apps and games helped them learn about the topic. The reflections were poor, in that they felt the games didn’t help them at all. I was shocked: they were so engaged that they had to be learning something. Then it hit me: they had learned so much via inquiry throughout the unit that, looking back at the basic information obtained through the games, they felt they didn’t really learn a lot from them. So, in this unit, we got them to blog right after playing the game, before the inquiry begins. This is what we got. Much more reflective than before, and a great assessment piece for the schema that they are developing.
4. Gamification. I’ve been reflecting a lot on game mechanics as opposed to awarding badges. I want this unit to look different. Have quests and achievements. Celebrate progress. Get the kids excited. Explore our platform with the help of Jared Bennett. Continue to use Twitter and blogs to further my understanding of this. And being okay with this piece of the project being a work in progress.